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№ 7 THE ROLE OF COMPUTERS AND THE INTERNET IN MODERN LIFE
Now it's impossible to imagine our life without computers. "Who invented the computer?" is not a question with a simple answer. The real answer is that many inventors contributed to the history of computers and that a computer is a complex piece of machinery made up of many parts, each of which can be considered a separate invention.
This
series covers many of the major milestones in computer history (but
not all of them) with a concentration on the history of personal home
computers.
Computer History Year/Enter | Computer History
Inventors/Inventions |
Computer History Description of Event |
1936 | Konrad Zuse - Z1 Computer | First freely programmable computer. |
1942 | John Atanasoff &
Clifford Berry
ABC Computer |
Who was first in the computing biz is not always as easy as ABC. |
1944 | Howard Aiken &
Grace Hopper
Harvard Mark I Computer |
The Harvard Mark 1 computer. |
1946 | John Presper Eckert
& John W. Mauchly
ENIAC 1 Computer |
20,000 vacuum tubes later... |
1948 | Frederic Williams
& Tom Kilburn
Manchester Baby Computer & The Williams Tube |
Baby and the Williams Tube turn on the memories. |
1947/48 | John Bardeen, Walter
Brattain & Wiliam Shockley
The Transistor |
No, a transistor is not a computer, but this invention greatly affected the history of computers. |
1951 | John Presper Eckert
& John W. Mauchly
UNIVAC Computer |
First commercial computer & able to pick presidential winners. |
1953 | International Business
Machines
IBM 701 EDPM Computer |
IBM enters into 'The History of Computers'. |
1954 | John Backus &
IBM
FORTRAN Computer Programming Language |
The first successful high level programming language. |
1955
(In Use 1959) |
Stanford Research
Institute, Bank of America, and General Electric
ERMA and MICR |
The first bank industry computer - also MICR (magnetic ink character recognition) for reading checks. |
1958 | Jack Kilby & Robert
Noyce
The Integrated Circuit |
Otherwise known as 'The Chip' |
1962 | Steve Russell &
MIT
Spacewar Computer Game |
The first computer game invented. |
1964 | Douglas Engelbart
Computer Mouse & Windows |
Nicknamed the mouse because the tail came out the end. |
1969 | ARPAnet | The original Internet. |
1970 | Intel 1103 Computer Memory | The world's first available dynamic RAM chip. |
1971 | Faggin, Hoff &
Mazor
Intel 4004 Computer Microprocessor |
The first microprocessor. |
1971 | Alan Shugart &IBM
The "Floppy" Disk |
Nicknamed the "Floppy" for its flexibility. |
1973 | Robert Metcalfe &
Xerox
The Ethernet Computer Networking |
Networking. |
1974/75 | Scelbi & Mark-8 Altair & IBM 5100 Computers | The first consumer computers. |
1976/77 | Apple I, II & TRS-80 & Commodore Pet Computers | More first consumer computers. |
1978 | Dan Bricklin &
Bob Frankston
VisiCalc Spreadsheet Software |
Any product that pays for itself in two weeks is a surefire winner. |
1979 | Seymour Rubenstein
& Rob Barnaby
WordStar Software |
Word Processors. |
1981 | IBM
The IBM PC - Home Computer |
From an "Acorn" grows a personal computer revolution |
1981 | Microsoft
MS-DOS Computer Operating System |
From "Quick And Dirty" comes the operating system of the century. |
1983 | Apple Lisa Computer | The first home computer with a GUI, graphical user interface. |
1984 | Apple Macintosh Computer | The more affordable home computer with a GUI. |
1985 | Microsoft Windows | Microsoft begins the friendly war with Apple. |
SERIES | TO BE | CONTINUED |
From its creation in 1983 the Internet grew rapidly beyond its largely academic origin into an increasingly commercial and popular medium. The Internet is a network connecting many computers networks and based on a common addressing system and communications protocol called TCP/ IP (Transmission Control Protocol/Internet Protocol). By the mid-1990s the Internet connected millions of computers throughout the world. Many commercial computer network and data services also provided at least indirect connection to the Internet. Nowadays worldwide there are more than 700 000 (seven hundred million) users.
The Internet is no longer a novelty. Amateur radio, cable television wires, spread spectrum radio, satellite, and fibre optics all have been used to deliver Internet services. Networked games, networked monetary transactions, and virtual museums are among applications being developed that both extend the network's utility and test the limits of its technology.
Electronic mail, abbreviation E-MAIL, are messages transmitted and received by digital computers through a network. An electronic-mail, or E-mail system allows computer users on a network to send texts, graphics, sounds and animated images to other users.
On most networks, data can be simultaneously sent to a universe of users or to a select group or individual. Network users typically have an electronic mailbox that receives, stores, and manages their correspondence. Recipients can elect to view, print, save, edit, answer, or otherwise react to communications. Many E-mail systems have advanced features that alert users to incoming messages or permit them to employ special privacy features. Large corporations and institutions use E-mail systems as an important communication link among employees and other people allowed on their networks. E-mail is also available on major public on-line and bulletin board systems, many of which maintain free or low-cost global communication networks.
The Internet and electronic mail is widely used in Education. A lot of virtual Universities were open all over the world. Virtual universities serve as a bridge between students and institutions. They help students find out about courses and certificate programs offered at schools. They also keep a close eye on these programs to ensure that they maintain a level of quality in their teaching. Students use e-mail to communicate with their professors as well as to turn in assignments. They also have class discussions with other students using chatrooms and message boards. For students who are not entirely comfortable with computers, online tutorials are organized. No university that is concerned about its future in the 21st century can afford to overlook opportunities of distant education.
Computers are widely used in language learning. Computer-assisted language learning (CALL) is a form of computer-based accelerated learning (ускоренное обучение) which carries two important features: bidirectional learning and individualized learning. It is not a method. CALL materials are tools for learning. The focus of CALL is learning, and not teaching. CALL materials are used in teaching to facilitate (облегчить) the language learning process. It is a student-centered accelerated learning material, which promotes self-paced accelerated learning.
Thus, with the help of computers we can work, shop, play and communicate. We're calling this phenomenon e-life, and it's just in time. Because one day we'll just call it life.